Built in-house
Every brainrot is modelled from a flat 2D reference into a rigged voxel character, then dropped into a Godot 4 project we own end to end. No template, no asset flip.
Independent studio · Italy
Gaadam Games builds hybrid-casual mobile games around the things people are already shouting about. Our first release, BrainrotWar, turns the internet's favourite brainrots into a crowd-running, boss-fighting army.
The studio
We are a small independent team from Italy. We design, build, tune and ship the game ourselves — from the voxel characters to the monetisation rules.
Every brainrot is modelled from a flat 2D reference into a rigged voxel character, then dropped into a Godot 4 project we own end to end. No template, no asset flip.
A ten-second hook, then a meta layer that keeps you coming back: collection, chapters, quests, daily streaks and upgrades that actually change the run.
Progress is earnable by playing. In-app purchases are optional, never a paywall, and the odds behind every random reward are published inside the game.
Our first game
Lead a mob of internet-famous brainrots down the road, stack your squad through multiplier gates, and smash through everything that stands between you and the boss.
How we work
One project for Android and iOS, with per-device performance budgets instead of wishful thinking.
Every screen is verified on device before it ships — not only in the editor.
Prices, odds and rewards are shown in plain language, in every language we ship.
Tuning passes over rewrites. If a number feels wrong, it changes — not the whole game.
Say hello
Write to us about playtests, publishing, press coverage or a bug you found. A human answers.