10 chapters, 250 levels
Ten chapters of 25 levels each, about 1,060 waves in total, every chapter closing on a boss. Clear chapter 10 and endless mode keeps the road going.
Hybrid-casual crowd runner
One thumb, one road, one very loud crowd. Steer your squad through multiplier gates, flatten whatever stands in the way, and put the chapter boss in the ground.
Coming soon Coming soon to iOS and Android — nothing to download yet.
What it is
You start with a handful of runners and finish with a mob. Every gate you pass changes how many of them there are, every barricade takes a bite out of the numbers, and the level ends with something much bigger waiting for you.
What is in it
Everything on this page is in the build. No roadmap promises, no maybes.
Ten chapters of 25 levels each, about 1,060 waves in total, every chapter closing on a boss. Clear chapter 10 and endless mode keeps the road going.
Every chapter ends with a boss, and the win panel pays out boss coins with the run's numbers: coins earned, kills, bosses beaten and troops left standing.
Eighteen rigged voxel brainrots across seven rarity tiers, from Common to Divine. Every one of them can be unlocked by playing — or bought directly, if waiting is not your thing.
Lucky Blocks hand out random rewards, and the odds behind every tier are published inside the game. You always know what you are rolling for before you open one.
Coins go into damage, fire rate and coin value, and the prestige loop keeps those numbers climbing between runs. Boosts give a single run a temporary edge.
Quests and daily streaks keep the coins coming in. Leaderboards put you next to the people you know — send an invite code and drag them onto the road with you.
In the build
Four screens from the current build, captured on a phone. Scroll the row sideways or use the arrows.
The roster
Eighteen characters across seven rarity tiers, from the everyday to the Divine. The portraits below are the in-game voxel models.
Lirilì Larilà
Common
Bandito Bobritto
Uncommon
Cappuccino Assassino
Divine
Tung Tung Tung Sahur
Divine
Brr Brr Patapim
Legendary
Chimpanzini Bananini
Legendary
Ballerina Cappuccina
Divine
Bombardiro Crocodilo
Legendary
Bombombini Gusini
Rare
Gattatino Nyanino
Uncommon
Tralalero Tralala
Divine
Cocofanto Elefanto
Common
Tigroligre Frutonni
Epic
Espresso Signora
Legendary
Orcalero Orcala
Divine
La Vacca Saturno Saturnita
Legendary
67
Mythic
Xiao
Divine
Characters are earned by playing — through progression and Lucky Blocks — and every one of them can also be bought directly if you would rather skip the wait.
Progression
Ten chapters, 25 levels each, one boss per chapter — and when chapter 10 is done, endless mode takes over.
A run is short and easy to read: the gates decide how big your crowd gets, the crowd decides whether the barricades and enemy mobs break, and the boss decides whether the level is yours. Fewer troops at the end of the road means a shorter fight.
Nothing you earn disappears between runs. Coins go into damage, fire rate and coin value, quests and daily streaks top the same wallet up, and your endless-mode record sits on the home screen waiting to be beaten.
FAQ
The short version: it is free, it is not out yet, and there is no date to give you.
Yes. BrainrotWar is free to download and free to play, with optional in-app purchases for anyone who wants to spend. Rewarded ads are opt-in: you decide whether to watch one, and you get the reward when you do.
Coming soon — and that is genuinely all there is to say. No release date has been announced, so anyone quoting one is guessing. Send the launch-update email and you will hear from us when there is a date.
iOS 15 and newer, and modern Android phones. The build is tested on real devices rather than only in the editor, and the screenshots on this page come from those sessions.
No. Characters, upgrades and boosts are all earnable by playing, so a patient player gets to the same place as a paying one. Purchases are optional, and the odds behind every random reward are published inside the game.
Email support@gaadamgames.com with the subject line filled in — the “Get launch updates” button does it for you. One message when there is something worth saying, nothing else.
Eight: English, Italian, Spanish, French, German, Portuguese, Japanese and Chinese. The screenshots on this page were captured with the Italian interface.
Launch updates
Send us a line and we will write back the day BrainrotWar goes live. One email, no newsletter, no account.