Independent studio · Italy

Small studio.Loud games.

Gaadam Games builds hybrid-casual mobile games around the things people are already shouting about. Our first release, BrainrotWar, turns the internet's favourite brainrots into a crowd-running, boss-fighting army.

Free to play iOS + Android 8 languages
BrainrotWar key art: a crowd of voxel brainrot characters charging towards a golden castle.

The studio

One engine, zero filler

We are a small independent team from Italy. We design, build, tune and ship the game ourselves — from the voxel characters to the monetisation rules.

Built in-house

Every brainrot is modelled from a flat 2D reference into a rigged voxel character, then dropped into a Godot 4 project we own end to end. No template, no asset flip.

Hybrid-casual by design

A ten-second hook, then a meta layer that keeps you coming back: collection, chapters, quests, daily streaks and upgrades that actually change the run.

Player-first monetisation

Progress is earnable by playing. In-app purchases are optional, never a paywall, and the odds behind every random reward are published inside the game.

18
Characters
250
Levels
10
Chapters
8
Languages

Our first game

BrainrotWar

Lead a mob of internet-famous brainrots down the road, stack your squad through multiplier gates, and smash through everything that stands between you and the boss.

  • Run a growing crowd through 10 chapters of gates, barricades and bosses.
  • Collect 18 rigged voxel characters across seven rarity tiers.
  • Unlock Lucky Blocks, upgrades, boosts, quests and daily rewards.
  • Playable in English, Italian, Spanish, French, German, Portuguese, Japanese and Chinese.
BrainrotWar feature art: voxel brainrot characters running along a road towards a castle.

How we work

Ship small, measure everything, keep it honest

Godot, everywhere

One project for Android and iOS, with per-device performance budgets instead of wishful thinking.

Tested on real phones

Every screen is verified on device before it ships — not only in the editor.

Readable rules

Prices, odds and rewards are shown in plain language, in every language we ship.

Small patches, often

Tuning passes over rewrites. If a number feels wrong, it changes — not the whole game.

Say hello

Want early access, or just to talk shop?

Write to us about playtests, publishing, press coverage or a bug you found. A human answers.